SCRATCH AND MATHEMATICS: DEVELOPMENT OF A LEARNING OBJECT
Authors
Silvia Cristina Freitas Batista
Carlos Bruno Freitas Baptista
Keywords:
Scratch. Mathematics. Learning Object. Linear Systems.
Abstract
Learning Objects (LO) are resources that aim to support the pedagogical activity, contributing to the understanding of diverse content. In Mathematics, in particular, these objects favor views and investigations. Thus, this paper presents the LO S. Linear 2x2, for the study of linear systems, developed using Scratch. This programming language was created at the Massachusetts Institute of Technology (MIT) and allows the elaboration of games, animated stories and other interactive programs. In this paper, the programming language Scratch is characterized and its use in Mathematics is discussed. Then the LO S. Linear 2x2 is presented and its first evaluation results are analyzed.